Forehand
Smash
When
you’re proficient at the forehand counter with foot movement
at high frequency, it’s time for the most fun stroke in
the game—the forehand smash. The forehand smash is really
an extended, more powerful version of the counter, just as the
counter was an extended, more powerful version of the block.
Add a longer backswing and follow through to the counter and shift
your weight harder from back leg to front. Accelerate your forearm
quickly through the ball. Time your shoulder and hip turn so you
contact the ball at the peak of its bounce. After contact, allow
your arm to swing up and over the left shoulder. It is also acceptable
to let the racket follow through in a salute to the forehead instead
of finishing over the left shoulder. Try both to see which feels
better. and don't forget to keep your shoulders square to the
floor throughout the stroke.
When done correctly, the forceful hip turn results in transferring
all your weight from the right leg to the left leg. This provides
you with tremendous power. Additional power can be generated by
pulling back the left shoulder with your left arm as your right
shoulder twists into the ball. Start at slow speed and frequency
because the added backswing and longer follow through will take
more time and you need the extra time to get ready for the next
shot.
When first learning to smash, start with the robot delivering
slow speed topspin balls that are 18–24 inches high (suggested
settings—ball speed 21 ⁄2, head angle “G”).
As you get better at smashing, gradually lower the height of the
ball and increase the ball speed until you can smash a ball only
6–10 inches high.
Lesson 7: Forehand Smash With No
Foot Movement
Practice
the smash using the same sequence as you have used for the other
strokes learned so far. However, for the smash, your goal should
be 15 consecutive strokes without missing. The forehand smash
is quite tiring, so you may need to build up your stamina before
you can do 15 consecutive smashes. Be aware that fatigue can drastically
hamper your stroke, so take a break as soon as your consistency
begins to falter. Also, because of the longer time it takes to
execute the smash, you won’t be able to turn the ball speed
and frequency up as high as you could with the block or counter.
Another important skill to learn is how to forehand smash from
the backhand corner. Set the robot to deliver balls to the middle
of your backhand court. Step over until you are at the backhand
corner and position your self so your upper body is parallel to
the sideline of the table. Now set the controls for low ball speed
and frequency and turn the machine on. Practice the forehand smash
crosscourt, then down-the-line, and finally alternate between
the two. Gradually build up the ball speed and frequency and lower
the height of the shot.
Lesson 8: Forehand Smash With Foot
Movement
Switch
the oscillator control levers to positions 1 & 4 if you are
right handed or to positions 3 & 6 if you are left handed.
Set the ball speed and head angle for an easy, medium high topspin
ball to the forehand. Keep the ball frequency slow, about 3–4.
Adjust the oscillator speed as described in the section
on Robot setup. Practice the forehand smash with the ball
moving randomly within your forehand court. Place the ball crosscourt,
then downthe-line, and finally alternate between the two. Gradually
increase ball speed and frequency. Your goal is 15 successful
smashes in a row at each stage.
The last step to learning the forehand smash is to expand your
range of movement. The forehand smash is designed to finish off
a point. Therefore, it’s important to learn how to step
out on your backhand side and use your forehand smash when an
easy ball is placed there.
To practice this skill, set the sweep control levers to positions
2 & 4 if you’re right handed or to positions 3 &
6 if you’re left handed. At these settings, the ball will
be placed from your forehand corner to the middle of your backhand
court. Turn on the ball frequency and adjust the oscillator speed
as suggested in the section on
Robot setup. When you have it adjusted correctly, use your
forehand smash to return all balls—do not use your backhand.
You’ll have to move quickly to cover this entire distance,
and this drill is an exhausting one even for top players. Your
goal is 15 consecutive smashes in each direction (crosscourt and
down-the-line).
Lesson
9: Combining
Forehand Smash With Counter And Block
So
far you have learned three strokes—the Block, the Counter,
and the Smash. In reality, these are not three separate strokes,
but three phases of the same stroke. Look closely at the photo
of the smash and you will see it incorporates all of the components
found in both the counter and the block. Likewise, the counter
incorporates all the elements of the block.
The contact point (both in relation to distance from the body
and the flight of the ball), racket angle, and the upper arm to
forearm angle are all essentially the same. The biggest differences
between these three strokes is stroke length, amount of weight
shift, and degree of racket acceleration.
The block has a very short swing with almost no backswing and
very little follow through. The counter has a longer swing with
a definite backswing and follow through. And the smash has a very
big swing with a much longer backswing and follow through. The
block has no weight shift from back leg to front, the counter
has a 60–80% weight shift, and the smash has an almost complete
100% weight shift. Racket acceleration varies from very little
in the block, to moderate acceleration in the counter, to very
explosive acceleration in the smash.
In a game, the choice of which stroke to use is normally dictated
by the amount of time you have to get ready for the shot and the
amount of control you wish to maintain in the rally. If your opponent
is attacking and you have little time to get ready for a shot,
the block is the correct choice. It takes little time to execute
and the need for controling your opponent’s power is at
a premium. In an average rally, where both players are jockeying
for an opening, the counter is your best choice because it is
a blend of power and control. When you get an easy slow ball,
use the smash to end the point because you have plenty of time
to get set and control is less of a factor.
To practice strengthening these three strokes and reduce the transitional
time it takes to go from one stroke to the next, do the following
drill. Set your robot to deliver a medium speed, medium height
topspin ball to the middle of your forehand court. Start by blocking
the first ball, countering the second ball, then smashing
the third ball. Keep alternating from block to counter to smash
and back to block for approximately 5 minutes. After blocking,
take a quick step backward before you execute your counter. Likewise,
take a quick step forward before doing the block. Do this drill
often and concentrate on keeping the contact point, racket angle,
and arm angle the same with each of these strokes. The transition
from one stroke to the next should feel smooth and almost like
you’re practicing one stroke instead of three different
ones. The length of the stroke and the amount
of power you are generating should be the primary differences
among these three strokes.
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