Understanding
Spin
More
so than any other sport, table tennis is a game of spin. In order
to be successful at table tennis, you must learn about and understand
the different types of spin and how to counteract the effects
of these spins on your racket.
There are two general ways to contact a ball with a racket. The
first is by using force; in other words, the racket is forced
through the path of the ball in a manner similar to hitting a
baseball with a bat. The primary result of force is forward direction
or speed. This is often the only way that beginners and novice
players have learned to contact a ball.
The second way to contact a ball is by using friction—to
contact the ball with a brushing motion so the rubber grabs the
ball and makes the ball rotate. The primary result of striking
the ball using friction is spin. The type of spin produced depends
on the racket angle and the direction the racket is traveling.
Top players primarily use friction to contact the ball. They apply
spin to almost every shot, sometimes severe amounts of spin. Robo-Pong
simulates the play of a top player—it produces spin on every
shot it delivers. Untrained players often comment that the robot’s
spin seems unusually strong. While this is true for an untrained
player, a trained, competitive player thinks the robot’s
spin is quite normal. So if the spin seems strong at first, bear
with it and you’ll soon adjust by following the suggestions
and lessons later in this manual. Table tennis is much more exciting
and dynamic when you can produce your own spin and control your
opponent’s spin.
The figures below are simple explanations of the four major types
of spins—topspin, backspin, right sidespin, and left sidespin.
Each type of spin has two figures. The first figure shows what
happens when a particular spin contacts a vertical, still racket.
The second figure shows how to correct your racket angle to compensate
for the effect of the spin on your racket.
Topspin is normally produced by making your racket travel from
low to high while brushing the upper surface of the ball. Topspin
has a dipping effect on the flight of the ball. For this reason,
a ball carrying topspin can be hit with full force because the
spin will cause the ball to dip down and hit the table instead
of going off the end of the table. When the ball hits the table,
the topspin grabs on the table surface, which both compounds the
dipping effect and slightly increases ball speed. Topspin is considered
to be offensive in most cases.
When topspin strikes a vertical racket, the spin will grab on
the rubber surface and rebound upward, usually quite high and
off the far end of the table. To correct for topspin and make
the ball go back low over the net, tilt the leading racket face
down toward the table and contact the ball on its upper surface.
The more topspin on the ball, the more the racket needs to be
tilted down. (See Figures G & H below.)
An important fact to remember about topspin is it takes almost
no effort to counteract its effect on the racket. You
only need to angle the racket correctly. The topspin will cause
the ball to go back across the net on its own. No force needs
to be applied to your racket other than the effort it takes to
tilt the racket.
Backspin is generated by making your racket travel from high to
low and brushing the ball on its lower surface. Backspin has a
floating or rising effect on the ball. When the ball hits the
table, the backspin grabs on the table, slowing the ball and making
it rise slightly. It’s very difficult use full force when
doing a backspin return because the harder you hit it, the more
it rises and it tends to sail off the far end of the table. Backspin
is almost always considered defensive.
When backspin strikes a vertical racket, the spin grabs onto the
rubber and the ball rebounds almost straight down. The ball seems
to die and lose all of its speed and spin. To correct for backspin,
and make the ball go back low over the net, Tilt the racket face
up toward the ceiling and contact the ball on its lower surface
while pushing the racket gently forward. The more backspin, the
more the racket must be tilted up and the more towards the bottom
you must contact the ball. (See Figures I & J below.)
Backspin is unlike topspin in that you must provide some forward
momentum to make your return clear the net. It is more difficult
and takes more energy to attack a ball with backspin because the
ball has a tendency to go down. The lifting action necessary to
make the ball clear the net takes away from the amount of forward
force you can apply when attacking a backspin ball. In general,
a topspin ball will be easier to attack than a backspin one. If
you’re a defensive player, backspin should be your spin
of choice because it makes it harder for your opponent to attack
forcefully.
Right sidespin is created when your opponent brushes his racket
across the ball from your right to your left. This spin has a
curving effect on the flight of the ball. After leaving your opponent’s
racket, the ball will momentarily hook to your left, then curve
to your right. When it hits the table, the spin grabs, and the
ball jumps out and hooks to your right.
When right sidespin strikes a vertical racket, the spin grabs
onto the rubber and jumps quickly to your left. To correct for
right sidespin, the leading racket face must be angled to the
right and you must contact the ball on its left surface. (See
Figures K & L below.)
Left sidespin is produced when your opponent brushes across the
ball with his racket from your left to your right. Left sidespin
is exactly like right sidespin, but in reverse. Left sidespin
hooks to your right, then hooks to your left. When left sidespin
hits a vertical racket, it rebounds to the right. To correct for
this spin, angle your racket to the left and contact the ball
on its right surface. (See Figures M & N below.)
Sidespins are seldomly used in their pure form in table tennis.
Normally they are combined with topspin or backspin to produce
a combination spin such as rights sidespin/topspin or left sidespin/backspin.
Combining two spins produces the effects of both, but to a lesser
degree than if they were in their pure forms.
For example, a ball with right sidespin/ topspin will both dip
and curve to yourright as it is comes toward you, particularly
after it bounces on your side. To correct for this combination
spin, it is necessary to contact the ball on its left upper surface
by tilting the racket down and angling it to the right.
Understanding spin and its effects is crucial to a player‘s
success in table tennis. The player with greater mastery of spin
will almost always control the play. By using spin, you can limit
the responses of your opponent and make him play your game. Two
important table tennis skills to develop are:
(1) Be able to instantly judge the type and amount
of spin on the ball. Deduce the type of spin by carefully watching
the direction your opponent’s racket is traveling when it
contacts the ball. Deduce the amount of spin from the speed of
your opponent’s racket at contact and the type of rubber
being used. The faster your opponent’s racket is going at
contact and the finer the graze of the ball, the more spin that
can be applied to the ball.
Rubbers vary in their ability to spin the ball primarily because
of the grippiness of their top surface. In general, inverted rubber
is grippier and will produce more spin than pipsout rubbers. But
even within these two broad categories of rubber, the spin producing
capabilities of rubber will vary widely. If in doubt, test the
grippiness of an unknown rubber by running a ball across its surface
and comparing it to your own rubber.
(2) Once you determine the type and amount of
spin, be able to instantly adjust your racket angle to correct
for
the spin’s effect on your rubber. The tension of your grip,
the looseness of your wrist, the flexibility of your forearm,
and the position of your body all play major roles in developing
this important skill.
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