Serve
Receive
One
of the most difficult skills to master in table tennis is serve
receive. You must be able to handle hundreds of different type
of serves. Seldom will you encounter the same types of serves
from player to player. Not only must you be able to get a serve
back but you must also be ready to attack an easy serve to wrest
the initiative away from the server. Fortunately, Robo-Pong is
an excellent aid to learning this important skill. The robot is
especially useful in learning to return sidespin serves.
Lesson 29: Returning Topspin Serves
To practice returning serves, tilt the head of the robot down
so it shoots first onto its side of the table (approximate head
angle “C”). Turn the robot head to topspin. Set the
ball speed and frequency to 3 and turn off the oscillator when
the robot head points to the middle of your backhand court. Turn
the power switch on, and practice using your backhand block to
return the ball to all parts of the table. In particular, work
on placing your returns into either corner or angled wide off
the side of the table. Strive to keep your returns low over the
net. Progress to returning the serve with a backhand counter or
loop instead of a block. Keep the frequency set to the lowest
level possible to better simulate waiting for a serve in a real
game. Return to the ready position after each serve receive.
Next, turn on the oscillator so that it shoots randomly inside
your entire backhand court. Practice your block first and then
your counter or loop. Repeat the same learning pattern on the
forehand side, starting with a serve to the middle of the forehand
court and returning it with a forehand block. Progress to a forehand
counter and occasionally use a forehand smash. Then turn on the
oscillator to sweep inside of the forehand court and practice
forehand block, then counter, and occasionally a forehand smash.
The last step is to have the robot sweep the entire width of the
table and practice combining forehand and backhand returns. After
you can consistently return this serve, pressure yourself to attack
whenever you are completely set. At all stages of this training,
be sure to return to the ready position before each serve is delivered.
Pretend you are returning a real serve from a live opponent and
you don’t know what serve is coming next.
Lesson 30: Returning Backspin Serves
Backspin services are the next to learn to return. Keep the same
control settings as in Lesson 29, except turn the robot head to
backspin and aim the head to shoot balls to the middle of your
backhand court. Turn the robot on and practice returning the serve
with a backhand push to all parts of the table. Then turn the
oscillator on and practice a backhand push return from anywhere
inside the backhand court.
Repeat this on the forehand side using a forehand push and finally,
set the oscillator to sweep the entire width of the table and
practice combining forehand and backhand push returns. You may
wish to throw in an occasional loop return if you’ve leaned
this skill.
Another good drill is to reduce the ball speed to approximately
1–11⁄2 so the ball is served very short and close
to the net. To return this short serve effectively, it will be
necessary to bend your knees deeply and take a long step with
your right leg under the table. Let your upper torso bend over
the top of the table and then reach forward with your racket.
Use mainly your forearm and wrist to stroke the ball and be sure
to use the correct racket angle when making contact.
Remember to return to the ready position after each stroke. Don’t
cheat by keeping your body position up close to the table. Pretend
like a person is serving to you.

Lesson 27: Returning Sidespin/Topspin
Serves
After becoming proficient at returning straight topspin and backspin
serves, it is time to learn how to return these spins when they
are combined with side spin. Turn the robot head so the word “topspin”
is about 45¡ to the right of top center (as you face the
robot). The robot will deliver a serve with left sidespin/topspin.
Set the ball speed to 3 and aim the robot head to the middle of
your backhand court.
Turn on the machine and use a backhand block or counter to return
the ball. You will notice the ball has a tendency to jump off
your racket to your right. Counter act this effect by aiming down-the-line.
Now even though you aim the ball down-the-line, the ball will
go crosscourt because of the sidespin. Keep working until you
can control the ball to make it go anywhere on the table. Contact
the ball on its top right surface by angling your racket to the
left and down and then moving your racket slightly sideways as
you make contact (see Photo 29 above). Both these strategies will
help negate the effect of the sidespin. Also it helps to hold
your racket softly so your wrist is free to make the necessary
adjustments to the racket angle.
After you are able to handle this kind of serve, make the machine
oscillate within the backhand court and practice some more. Then
switch the machine to your forehand and practice your forehand
return in a similar fashion, first without oscillation, then with
oscillation. For variation, occasionally attempt a forehand smash
or loop return. The last step is to set the robot to oscillate
over the entire table and randomly return the serve with either
forehand or backhand. Also practice returning short sidespin serves
by changing the ball speed to approximately 1. Be sure to return
to the ready position before each serve.
Turn the robot head so the word “topspin” is about
45¡ to the left of top center. The robot will deliver right
sidespin/topspin. Repeat the above sequence of steps to learn
how to return this serve. Contact the ball on its top left surface
by angling your racket to the right and down (see Photo 30) and
moving your racket slightly sideways as you make contact. Start
with your backhand, then use your forehand, and finally combine
the two. If you become really good at this, increase the amount
of sidespin by turning the robot head so the word “sidespin”
is closer to top center. In general, you will find it easier to
return left sidespin with your forehand and right sidespin with
your backhand.

Lesson 28: Returning Sidespin/ Backspin
Serves
To learn how to return sidespin/backspin, turn the robot head
so the word “backspin” is about 45¡ to the left
of top center. The robot will now deliver a left sidespin/ backspin
serve. Work with this spin as you did with the left sidespin/topspin
previously, except use a push stroke instead of a block or counter
stroke. Be sure to contact the bottom right surface of the ball
by angling your racket to the left and up and then moving your
racket slightly sideways as you make contact (see Photo 31 above).
Then work on returning right sidespin/backspin by turning the
robot head until the word “backspin” is just to the
right of top center. You will need to contact the bottom left
of the ball by angling your racket to the right and up and then
moving your racket slightly sideways as you make contact (see
Photo 32 above).
As you get better at returning sidespin serves, start working
at placing your returns instead of merely getting them back. Place
your returns to areas of the table from which it would be difficult
for your opponent to attack. If you receive a sidespin/backspin
serve, see if you can place your return short and low just over
the net. Or use the sidespin to your advantage by giving your
opponent a severely angled return. Sidespin helps you to increase
the possible angles on your receives because of its tendency to
jump sideways off your racket.
You can also improve the quality of your service receives by attacking
serves. Sidespin/topspin can often be attacked by rolling over
the top of the ball with your hand, pushing your forearm forward,
and pulling your elbow up as you contact the ball. You can also
do this with sidespin/ backspin, although it’s considerably
more difficult. With sidespin/backspin, open the racket before
contact (like you’re getting ready to push the ball)and
keep your elbow down as you thrust your forearm upward and forward.
Any serves that come long off the end of the table are probably
best attacked by looping them. A loop's high racket speed overcomes
much of the spin on a serve, so you don't have to be as exact
with your racket angle. A looped serve return often gives the
receiver control of the point and may win the point outright.